Microsoft does not intend to be led by the competition: last week, Google has announced a partnership with Ubisoft to demonstrate the capabilities of their project Stream, a cloud gaming project. This announcement has obviously touched a nerve on the side of Microsoft: the publisher today publishes a blog post that details the plans of the firm of Redmond in this area.
ProjectxCloud is a new project led by Microsoft to dematerialize the video game on its Xbox platform. Microsoft explains that the objective of ProjectxCloud is "to offer players the opportunity to play on any device without being blocked on a particular device. What should be understood behind these beautiful words is that Microsoft would like to run your video games on its Azure cloud and allow you to play remotely.
Microsoft has arguments to make: on the one hand, it already has a serious experience in the video game through its division dedicated to this medium and its range of Xbox consoles. But Microsoft is also a heavyweight cloud and can count on a network of datacenters accessible from 140 countries. Microsoft explains that the ProjectxCloud is not only intended to dematerialize games offered on XBoxOne, but their infrastructure has been studied to accommodate any game in the Microsoft catalog past and future. The publisher explains that he has developed a specific server model that can meet the needs of Cloud Gaming.
Testing the infrastructure first As a first step, Microsoft wants to test its infrastructure to verify that everything works before a first partial opening to the public in 2019. The service is currently being tested internally at Microsoft.
The timing of the announcement does not mislead anyone: Microsoft draws today its project to respond to the recent announcement of Google that presented last week its project Stream. The sudden interest in cloud gaming technologies is not new: more recently, Nvidia and Sony have also developed offers based on similar technologies. The French company Shadow has made a name for itself by marketing a box that allows you to run a system in a data center and use it as a conventional machine to enjoy high performance scalable. Yet we come back from a distance: a few years ago, services like Onlive were already offering to play streaming games, relocating computing power to data centers. Onlive had gone bankrupt, and had been bought by Sony.